Roblox How To Add Players To A Remotefunction Fireserver. It’s possible that the object it’s touching is an accessory which would mean the character would be hitParentParent Try doing if plr and plrIsA (“Player“) then remoteFireClient (plr text part) end To ensure every argument exists you could also try if plr and plrIsA (“Player“) and text and part then remoteFireClient (plr text.

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PlayerToBailName) Color3fromRGB (0 250 0)) end end end) And the local script which works scriptParentAcceptButtonMouseButton1ClickConnect (function () local PlayerName = scriptParentTargetNameText gameReplicatedStorageBailFireServer (PlayerName) print (“Bail Requested”) end) lua roblox.
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the bound function (client) is invoked it will execute Client Expected Output Expand Server gameGetService("Players") local ReplicatedStorage createPopupRequest = Instancenew("RemoteFunction") = gameGetService("ReplicatedStorage") local local Players = When the player RemoteFunctions Server to.
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= workspace return local function createPart(player) requested a new local ReplicatedStorage = Bind the "createPart()" a new part and return it = Instancenew("Part") newPartParent print(playerName " = ReplicatedStorageWaitForChild("RemoteFunctionTest") Create part") local newPart gameGetService("ReplicatedStorage") local remoteFunction newPart end .